<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-24297005</id><updated>2011-12-13T19:55:29.385-08:00</updated><title type='text'>quake4</title><subtitle type='html'>Quake4 related information</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-24297005.post-114297004026294874</id><published>2006-03-21T11:38:00.000-08:00</published><updated>2006-03-21T11:41:50.410-08:00</updated><title type='text'></title><content type='html'>Ok den bästa sidan jag hittat för nyheter, intervjuer med spelare och annat tävlings nytt etc, är &lt;a href="http://q4.nordicgamers.se/"&gt;nordicgamers&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24297005-114297004026294874?l=quake4.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/114297004026294874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24297005&amp;postID=114297004026294874' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114297004026294874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114297004026294874'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/2006/03/ok-den-bsta-sidan-jag-hittat-fr.html' title=''/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24297005.post-114277606258478489</id><published>2006-03-19T05:47:00.000-08:00</published><updated>2006-03-19T05:47:42.726-08:00</updated><title type='text'></title><content type='html'>Here is a great place to download maps and patches etc, for q4&lt;br /&gt;&lt;br /&gt;&lt;a href="http://quake4.filefront.com/"&gt;http://quake4.filefront.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24297005-114277606258478489?l=quake4.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/114277606258478489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24297005&amp;postID=114277606258478489' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277606258478489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277606258478489'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/2006/03/here-is-great-place-to-download-maps.html' title=''/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24297005.post-114277507437840400</id><published>2006-03-19T05:19:00.000-08:00</published><updated>2006-03-19T05:31:14.400-08:00</updated><title type='text'></title><content type='html'>&lt;p&gt;&lt;strong&gt;Here is a complete list of quake4 console commands:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;To bring up the console press ctrl + alt&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;aasStats shows AAS stats&lt;br /&gt;activateEditor activates the currently open editor&lt;br /&gt;addarrow adds a debug arrow&lt;br /&gt;addChatLine internal use - core to game chat lines&lt;br /&gt;addFriend&lt;br /&gt;addIcon adds a test icon&lt;br /&gt;addline adds a debug line&lt;br /&gt;ai_debugFilter ai_debugMove and ai_debugTactical only work on the specified entity (if none, does one you're looking at)&lt;br /&gt;apState prints AP state&lt;br /&gt;aviCmdDemo writes AVIs for a command demo&lt;br /&gt;aviDemo writes AVIs for a demo&lt;br /&gt;aviGame writes AVIs for the current game&lt;br /&gt;benchmark benchmark&lt;br /&gt;bind binds a command to a key&lt;br /&gt;bindRagdoll binds ragdoll at the current drag position&lt;br /&gt;bindunbindtwo binds a key but unbinds it first if there are more than two binds&lt;br /&gt;blinkline blinks a debug line&lt;br /&gt;buildNotes build notes about the current map&lt;br /&gt;bundler Setup the bundler settings&lt;br /&gt;call calls script function and prints out return val&lt;br /&gt;centerview centers the view&lt;br /&gt;checkNewVersion check if a new version of the game is available&lt;br /&gt;checkSave tests save system&lt;br /&gt;clear clears the console&lt;br /&gt;clearAssetLog clears log of all the assets loaded&lt;br /&gt;clearLights clears all lights&lt;br /&gt;clientCallVote call a vote: clientCallVote si_.. proposed_value&lt;br /&gt;clientMessageMode ingame gui message mode&lt;br /&gt;clientVoiceChat voice chats: clientVoiceChat &lt;sound&gt;&lt;br /&gt;clientVoiceChatTeam team voice chats: clientVoiceChat &lt;sound&gt;&lt;br /&gt;clientvoicemute mute the specified player's incoming voicechat&lt;br /&gt;clientvoiceunmute unmute the specified player's incoming voicechat&lt;br /&gt;clientVote cast your vote: clientVote yes  no&lt;br /&gt;collisionModelInfo shows collision model info&lt;br /&gt;combineCubeImages combines six images for roq compression&lt;br /&gt;compressDemo compresses a demo file&lt;br /&gt;conDump dumps the console text to a file&lt;br /&gt;connect connects to a server&lt;br /&gt;crash causes a crash&lt;br /&gt;createCM creates a .cm file for a map&lt;br /&gt;cvar_restart restart the cvar system&lt;br /&gt;damage apply damage to an entity&lt;br /&gt;debugger launches the Script Debugger&lt;br /&gt;dec decrements the cvar integer value&lt;br /&gt;DecrementCVar DecrementCVar &lt;name&gt;&lt;amount&gt;&lt;min&gt;&lt;br /&gt;deleteSelected deletes selected entity&lt;br /&gt;demoShot writes a screenshot for a demo&lt;br /&gt;devmap loads a map in developer mode&lt;br /&gt;dir lists a folder&lt;br /&gt;dirtree lists a folder with subfolders&lt;br /&gt;disasmScript disassembles script&lt;br /&gt;disconnect disconnects from a game&lt;br /&gt;dmap compiles a map&lt;br /&gt;echo prints text&lt;br /&gt;editAFs launches the in-game Articulated Figure Editor&lt;br /&gt;editCVars edit cvars&lt;br /&gt;editDecls launches the in-game Declaration Editor&lt;br /&gt;editFX launches the fx editor&lt;br /&gt;editFX_play plays current effect in fx editor&lt;br /&gt;editFX_playlooping plays current effect in fx editor as looping effect&lt;br /&gt;editFX_stop stops current effect in fx editor&lt;br /&gt;editGUIs launches the GUI Editor&lt;br /&gt;editLights launches the in-game Light Editor&lt;br /&gt;editMaterials launches the Material Editor&lt;br /&gt;editor launches the level editor Radiant&lt;br /&gt;editPDAs launches the in-game PDA Editor&lt;br /&gt;editPlaybacks launches the playback editor&lt;br /&gt;editReverb launches the reverb editor&lt;br /&gt;editScripts launches the in-game Script Editor&lt;br /&gt;editSounds launches the in-game Sound Editor&lt;br /&gt;emote plays an emote&lt;br /&gt;entview launches the game entity viewer&lt;br /&gt;envshot takes an environment shot&lt;br /&gt;error causes an error&lt;br /&gt;evaluateMPPerformance spawns serveral player models&lt;br /&gt;exec executes a config file&lt;br /&gt;execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec&lt;br /&gt;execMPMachineSpec sets cvars for multiplayer&lt;br /&gt;exit exits the game&lt;br /&gt;exitCmdDemo exits a command demo&lt;br /&gt;exportCmpMD5R Export all MD5R models in a compressed form&lt;br /&gt;exportMD5R Export all MD5R models&lt;br /&gt;exportmodels exports models&lt;br /&gt;extract_tactical pulls tactical information for the current position.&lt;br /&gt;fadeSound fades all sound by X decibles over Y seconds&lt;br /&gt;fadeSoundClass fade the specified sound class&lt;br /&gt;finishBuild finishes the build process&lt;br /&gt;flashlight toggle actor's flashlight&lt;br /&gt;forceTeamChange force team change: forceTeamChange &lt;id&gt;&lt;br /&gt;freeze freezes the game for a number of seconds&lt;br /&gt;game_memory displays game class info&lt;br /&gt;gameError causes a game error&lt;br /&gt;gameKick same as kick, but recognizes player names&lt;br /&gt;getFriends gets your list of friends&lt;br /&gt;getServers get all of the servers from the master server&lt;br /&gt;getviewpos prints the current view position&lt;br /&gt;gfxInfo show graphics info&lt;br /&gt;give gives one or more items&lt;br /&gt;god enables god mode&lt;br /&gt;heartbeat send a heartbeat to the the master servers&lt;br /&gt;help shows help&lt;br /&gt;hitch hitches the game&lt;br /&gt;in_restart restarts the input system&lt;br /&gt;inc increments the cvar integer value&lt;br /&gt;IncrementCVar IncrementCVar &lt;name&gt;&lt;amount&gt;&lt;max&gt;&lt;br /&gt;jump jumps to a specific debug jump point&lt;br /&gt;keepTestModel keeps the last test model in the game&lt;br /&gt;kick kick a client by connection number&lt;br /&gt;kill kills the player&lt;br /&gt;killMessage prints a fake death message&lt;br /&gt;killMonsters removes all monsters&lt;br /&gt;killMoveables removes all moveables&lt;br /&gt;killRagdolls removes all ragdolls&lt;br /&gt;killVehicles kills all vehicles&lt;br /&gt;lanScan scans LAN for servers&lt;br /&gt;listActiveEntities lists active game entities&lt;br /&gt;listActiveSounds list the active sounds&lt;br /&gt;listAF lists articulated figures&lt;br /&gt;listAllDecls lists every single decl, not just the summary&lt;br /&gt;listAnims lists all animations&lt;br /&gt;listAudios lists Audios&lt;br /&gt;listBinds lists key bindings&lt;br /&gt;listClasses lists game classes&lt;br /&gt;listClients list all clients connected to the server&lt;br /&gt;listCmds lists commands&lt;br /&gt;listCollisionModels lists collision models&lt;br /&gt;listCvars lists cvars&lt;br /&gt;listDecls lists all decls&lt;br /&gt;listDictKeys lists all keys used by dictionaries&lt;br /&gt;listDictValues lists all values used by dictionaries&lt;br /&gt;listEffects lists effect decls&lt;br /&gt;listEmails lists Emails&lt;br /&gt;listEntities lists game entities&lt;br /&gt;listEntityDefs lists entity defs&lt;br /&gt;listEntityStats lists global entity stats&lt;br /&gt;listGameCmds lists game commands&lt;br /&gt;listGuis lists guis&lt;br /&gt;listHuffmanFrequencies lists decl text character frequencies&lt;br /&gt;listImageReferences lists materials and models referencing an image pattern&lt;br /&gt;listImages lists images&lt;br /&gt;listImagesRaven lists images (Raven)&lt;br /&gt;listInstances lists instances&lt;br /&gt;listLines lists all debug lines&lt;br /&gt;listLipsyncs lists lip sync decls&lt;br /&gt;listMapEntities lists map entity numbers&lt;br /&gt;listMaterials lists materials&lt;br /&gt;listMaterialTypes lists material types&lt;br /&gt;listModelDefs lists model defs&lt;br /&gt;listModels lists all models&lt;br /&gt;listModes lists all video modes&lt;br /&gt;listMonsters lists monsters&lt;br /&gt;listPDAs lists PDAs&lt;br /&gt;listPlaybacks lists playback decls&lt;br /&gt;listRenderEffectDefs lists the effect defs&lt;br /&gt;listRenderEntityDefs lists the entity defs&lt;br /&gt;listRendererCmds lists renderer commands&lt;br /&gt;listRenderLightDefs lists the light defs&lt;br /&gt;listServers lists scanned servers&lt;br /&gt;listSkins lists skins&lt;br /&gt;listSoundCmds lists sound commands&lt;br /&gt;listSoundDecoders list active sound decoders&lt;br /&gt;listSounds lists all sounds&lt;br /&gt;listSoundShaders lists sound shaders&lt;br /&gt;listSpawnArgs list the spawn args of an entity&lt;br /&gt;listSpawnIds lists map entity numbers&lt;br /&gt;listSystemCmds lists system commands&lt;br /&gt;listTables lists tables&lt;br /&gt;listThreads lists script threads&lt;br /&gt;listToolCmds lists tool commands&lt;br /&gt;listVertexCache lists vertex cache&lt;br /&gt;listVideos lists Videos&lt;br /&gt;loadGame loads a game&lt;br /&gt;localizeGuis localize gui file&lt;br /&gt;localizeLipsyncs localize lipsyncs&lt;br /&gt;localizeMaps localize map files&lt;br /&gt;localizeValidateLipsyncs ensures the emotions in the localized strings match those in the English string&lt;br /&gt;localizeValidateStrings makes sure each string exists and is localised&lt;br /&gt;logview launches the game log viewer&lt;br /&gt;makeAmbientMap makes an ambient map&lt;br /&gt;makeLoadScreens Stub to keep the game from erroring out on startup when building load screens&lt;br /&gt;MakeMegaTexture processes giant images&lt;br /&gt;map loads a map&lt;br /&gt;memoryDump creates a memory dump&lt;br /&gt;memoryDumpCompressed creates a compressed memory dump&lt;br /&gt;modulateLights modifies shader parms on all lights&lt;br /&gt;modview launches the model viewer&lt;br /&gt;netScan scans internet for servers&lt;br /&gt;nextAnim shows next animation on test model&lt;br /&gt;nextFrame shows next animation frame on test model&lt;br /&gt;nextGUI teleport the player to the next func_static with a gui&lt;br /&gt;nextjumppoint jumps to the next debug jump point&lt;br /&gt;nextMap loads the next map on the server&lt;br /&gt;noclip disables collision detection for the player&lt;br /&gt;notarget disables the player as a target&lt;br /&gt;parse prints tokenized string&lt;br /&gt;path lists search paths&lt;br /&gt;phonemeGen generates phonemes for text/wav combination&lt;br /&gt;playCmdDemo plays back a command demo&lt;br /&gt;playDemo plays back a demo&lt;br /&gt;playerModel sets the given model on the player&lt;br /&gt;playNetDemo playback a network demo&lt;br /&gt;playNetTimeDemo run a timedemo on a network demo&lt;br /&gt;popLight removes the last created light&lt;br /&gt;prevAnim shows previous animation on test model&lt;br /&gt;prevFrame shows previous animation frame on test model&lt;br /&gt;prevjumppoint jumps to the previous debug jump point&lt;br /&gt;printAF prints an articulated figure&lt;br /&gt;printAudio prints an Video&lt;br /&gt;printEffects prints effects&lt;br /&gt;printEmail prints an Email&lt;br /&gt;printEntityDef prints an entity def&lt;br /&gt;printLipsyncs prints lip syncs&lt;br /&gt;printMaterial prints a material&lt;br /&gt;printMaterialTypes prints material types&lt;br /&gt;printMemInfo prints memory debugging data&lt;br /&gt;printModel prints model info&lt;br /&gt;printModelDefs prints a model def&lt;br /&gt;printPDA prints an PDA&lt;br /&gt;printPlaybacks prints playbacks&lt;br /&gt;printSkin prints a skin&lt;br /&gt;printSoundShader prints a sound shader&lt;br /&gt;printTable prints a table&lt;br /&gt;printVideo prints a Audio&lt;br /&gt;promptKey prompt and sets the CD Key&lt;br /&gt;QANotes qa notes about the current map&lt;br /&gt;quit quits the game&lt;br /&gt;rcon sends remote console command to server&lt;br /&gt;reconnect reconnect to the last server we tried to connect to&lt;br /&gt;recordDemo records a demo&lt;br /&gt;recordNetDemo recordDemo &lt;name&gt;start recording a network demo&lt;br /&gt;reexportmodels reexports models&lt;br /&gt;regenerateWorld regenerates all interactions&lt;br /&gt;reloadanims reloads animations&lt;br /&gt;reloadARBprograms reloads ARB programs&lt;br /&gt;reloadDecls reloads decls&lt;br /&gt;reloadEngine reloads the engine down to including the file system&lt;br /&gt;reloadFAS reloads the viseme data&lt;br /&gt;reloadGuis reloads guis&lt;br /&gt;reloadImages reloads images&lt;br /&gt;reloadLanguage reload language dict&lt;br /&gt;reloadModels reloads models&lt;br /&gt;reloadScript reloads scripts&lt;br /&gt;reloadShaders reloads the hardware shader programs&lt;br /&gt;reloadSounds reloads all sounds&lt;br /&gt;reloadSurface reloads the decl and images for selected surface&lt;br /&gt;remove removes an entity&lt;br /&gt;removeClientFromBanList removes a client id from the ban list: removeClientFromBanList &lt;client&gt;&lt;br /&gt;removeFriend&lt;br /&gt;removeline removes a debug line&lt;br /&gt;renderbump renders a bump map&lt;br /&gt;renderbumpFlat renders a flat bump map&lt;br /&gt;renderbumpFlatGUI launches the renderbump flat gui&lt;br /&gt;reportImageDuplication checks all referenced images for duplications&lt;br /&gt;reportSurfaceAreas lists all used materials sorted by surface area&lt;br /&gt;resaveDecl resaves a decl or every decl of a certain type&lt;br /&gt;rescanSI internal - rescan serverinfo cvars and tell game&lt;br /&gt;reset resets a cvar&lt;br /&gt;roq encodes a roq file&lt;br /&gt;runAAS compiles an AAS file for a map&lt;br /&gt;runAASDir compiles AAS files for all maps in a folder&lt;br /&gt;runAASTactical calculates tactical features for an AAS file&lt;br /&gt;runReach calculates reachability for an AAS file&lt;br /&gt;s_restart restarts the sound system&lt;br /&gt;saveGame saves a game&lt;br /&gt;SaveGameRefreshList refresh the gui's save list&lt;br /&gt;saveLights saves all lights to the .map file&lt;br /&gt;saveMoveables save all moveables to the .map file&lt;br /&gt;saveParticles saves all lights to the .map file&lt;br /&gt;saveRagdolls save all ragdoll poses to the .map file&lt;br /&gt;saveSelected saves the selected entity to the .map file&lt;br /&gt;say text chat&lt;br /&gt;sayTeam team text chat&lt;br /&gt;screenshot takes a tga screenshot&lt;br /&gt;screenshotJpeg takes a jpg screenshot&lt;br /&gt;script executes a line of script&lt;br /&gt;serverForceReady force all players ready&lt;br /&gt;serverInfo shows server info&lt;br /&gt;serverMapRestart restart the current game&lt;br /&gt;serverNextMap change to the next map&lt;br /&gt;set sets a cvar&lt;br /&gt;seta sets a cvar and flags it as archive&lt;br /&gt;setInstance sets a player's world instance&lt;br /&gt;setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value&lt;br /&gt;setPlayerGravity sets players local gravity&lt;br /&gt;setPMCVars Resets player movement cvars&lt;br /&gt;sets sets a cvar and flags it as server info&lt;br /&gt;sett sets a cvar and flags it as tool&lt;br /&gt;setu sets a cvar and flags it as user info&lt;br /&gt;setviewpos sets the current view position&lt;br /&gt;shakesGen generates shake data for sound shaders&lt;br /&gt;showDictMemory shows memory used by dictionaries&lt;br /&gt;showInteractionMemory shows memory used by interactions&lt;br /&gt;showMemAlloc Prints outstanding mem_alloc tags -- Debug only&lt;br /&gt;showMemory gives a reasonably detailed account of memory usage&lt;br /&gt;showStringMemory shows memory used by strings&lt;br /&gt;showTriSurfMemory shows memory used by triangle surfaces&lt;br /&gt;sizeDown makes the rendered view smaller&lt;br /&gt;sizeUp makes the rendered view larger&lt;br /&gt;soundLog list the number of times sounds have been played&lt;br /&gt;spawn spawns a game entity&lt;br /&gt;spawnGUI spawn gui&lt;br /&gt;spawnServer spawns a server&lt;br /&gt;startBuild prepares to make a build&lt;br /&gt;stopNetDemo stop playing/recording a network demo&lt;br /&gt;stopRecording stops demo recording&lt;br /&gt;tabComplete tab completes it's argument&lt;br /&gt;teleport teleports the player to an entity location&lt;br /&gt;testAnim tests an animation&lt;br /&gt;testBlend tests animation blending&lt;br /&gt;testDamage tests a damage def&lt;br /&gt;testDeath tests death&lt;br /&gt;testGUI tests a gui&lt;br /&gt;testid output the string for the specified id.&lt;br /&gt;testImage displays the given image centered on screen&lt;br /&gt;testLight tests a light&lt;br /&gt;testmap tests a map&lt;br /&gt;testModel tests a model&lt;br /&gt;testParticleStopTime tests particle stop time on a test model&lt;br /&gt;testPointLight tests a point light&lt;br /&gt;testSave writes out a test savegame&lt;br /&gt;testShaderParm sets a shaderParm on an existing testModel&lt;br /&gt;testSIMD test SIMD code&lt;br /&gt;testSkin tests a skin on an existing testModel&lt;br /&gt;testSound tests a sound&lt;br /&gt;testStandaloneVideo displays the a standalone cinematic&lt;br /&gt;testVideo displays the given cinematic&lt;br /&gt;timeCmdDemo times a command demo&lt;br /&gt;timeDemo times a demo&lt;br /&gt;timeDemoQuit times a demo and quits&lt;br /&gt;toggle toggles a cvar&lt;br /&gt;touch touches a decl&lt;br /&gt;touchFile touches a file&lt;br /&gt;touchFileList touches a list of files&lt;br /&gt;touchGui touches a gui&lt;br /&gt;touchModel touches a model&lt;br /&gt;trigger triggers an entity&lt;br /&gt;unbind unbinds any command from a key&lt;br /&gt;unbindall unbinds any commands from all keys&lt;br /&gt;unbindRagdoll unbinds the selected ragdoll&lt;br /&gt;undying enables undying mode (take damage down to 1 health, but do not die)&lt;br /&gt;updateUI internal - cause a sync down of game-modified userinfo&lt;br /&gt;verifyServerSettings verifies the game type can be played on the map&lt;br /&gt;vid_restart restarts renderSystem&lt;br /&gt;viewNotes notes about the current map&lt;br /&gt;vstr inserts the current value of a cvar as command text&lt;br /&gt;wait delays remaining buffered commands one or more frames&lt;br /&gt;weaponSplat projects a blood splat on the player weapon&lt;br /&gt;where prints the current view position&lt;br /&gt;writeAssetLog generates log file of all the assets loaded&lt;br /&gt;writeCmdDemo writes a command demo&lt;br /&gt;writeConfig writes a config file&lt;br /&gt;WriteConfiguration WriteConfiguration&lt;br /&gt;writeDeclFile writes all currently parsed decls to a file&lt;br /&gt;writePrecache writes precache commands&lt;br /&gt;writeProgramImages write program formulated targas to compression dir&lt;br /&gt;writeRDF write RDF file&lt;br /&gt;WriteServerConfig Writes all server related cvars out to the filename provided &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24297005-114277507437840400?l=quake4.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/114277507437840400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24297005&amp;postID=114277507437840400' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277507437840400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277507437840400'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/2006/03/here-is-complete-list-of-quake4.html' title=''/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24297005.post-114277338112062180</id><published>2006-03-19T04:54:00.000-08:00</published><updated>2006-03-19T05:03:01.130-08:00</updated><title type='text'></title><content type='html'>Angående förra inlägget.&lt;br /&gt;För er som inte kan Engelska kan jag säga att dessa filer är till för att öka spelprestandan och filerna finns att hämta på &lt;a href="http://www.freeportal.se/quake4/quake4.html"&gt;http://www.freeportal.se/quake4/quake4.html&lt;/a&gt; där ni kan läsa mer om detta :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24297005-114277338112062180?l=quake4.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/114277338112062180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24297005&amp;postID=114277338112062180' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277338112062180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114277338112062180'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/2006/03/angende-frra-inlgget.html' title=''/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-24297005.post-114269895825593120</id><published>2006-03-18T07:01:00.000-08:00</published><updated>2006-03-18T10:33:56.966-08:00</updated><title type='text'></title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;Hi and welcome to my blog about quake4!&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2375/2517/320/nickalv.jpg" border="0" /&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;On this page i will add anything related to quake&lt;/div&gt;&lt;div align="center"&gt;4 such as links, information and all kinds of usefull stuff that is a must have for serios gamers :)&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;First out is an important issue that many gamers can experience both in singleplayer and multiplayer in quake4, and that is loss of performance and choppy game behavior.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;The first thing you can check to see if you are one of thoose who has this problem is to start a singleplayer game and see if you notice any lagg/slow loading frames.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;Singleplayer is used because then we can exlude possible problems with connection to server etc.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;If you dont have any problems in singleplayer but in multiplayer then you can check your isp, turn off any backround programs, check firewall and any other related software.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;If you have slow frames in singleplayer then it´s a setting in your configuration file that is wrong for your kind of system, i have put 4 diffrent autoexec.cfg files on &lt;a href="http://www.freeportal.se/quake4/quake4.html"&gt;http://www.freeportal.se/quake4/quake4.html&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;that is based on the amount of memory you have on your graphic card.&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;Check your amount of memory on your card and download either &lt;em&gt;64mb, 128mb, 256mb&lt;/em&gt; or &lt;em&gt;512mb&lt;/em&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/24297005-114269895825593120?l=quake4.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://quake4.blogspot.com/feeds/114269895825593120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=24297005&amp;postID=114269895825593120' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114269895825593120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/24297005/posts/default/114269895825593120'/><link rel='alternate' type='text/html' href='http://quake4.blogspot.com/2006/03/hi-and-welcome-to-my-blog-about.html' title=''/><author><name>Nicke</name><uri>http://www.blogger.com/profile/03007416641160271733</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
